• DocumentCode
    3519852
  • Title

    Virtual frog dissection for anatomical learning

  • Author

    Yamada, Tetsuya ; Tsagaan, Baigalmaa ; Nakatani, Hiromasa

  • Author_Institution
    Dept. of Comput. Sci., Shizuoka Univ., Hamamatsu, Japan
  • fYear
    2011
  • fDate
    28-28 Nov. 2011
  • Firstpage
    135
  • Lastpage
    138
  • Abstract
    Frog dissection practice used to be a student´s laboratory work in Japanese elementary schools. It was an effective approach for learning animal´s anatomy. However this practice has been stopped due to animal protection issues and implemental cost. In this study, we aimed to simulate interactive dissecting practice in the virtual space. The presented virtual frog dissection system consists of virtual reality software in conjunction with head-mounted stereoscopic crystal glasses and a haptic device that allows users to touch and manipulate virtual objects. The developed system was evaluated by examining learning ability of students. Participants were divided in four groups of different learning styles, took a written test on the same questions and their resultant scores were compared. Two findings were obtained from this evaluation exam. First, students who have experienced virtual frog dissection were more correct on the appearance related questions, while students who have used paper materials were more concrete on the function-related questions in general. This general tendency may be conducted in accordance with their habitual learning style. Second, in the aspect of convenience and preparing time of each learning style, students who have used conventional paper materials demonstrated more balanced learning than did students of virtual paper materials. These findings suggest that our virtual frog dissection system can show potential benefits in the structural anatomical learning of students; and in contrast, a habitual learning style is likely to produce better outcomes if the new technique provides only the same amount of information.
  • Keywords
    biological organs; biology computing; computer aided instruction; haptic interfaces; stereo image processing; student experiments; virtual reality; Japanese elementary school; animal anatomy learning; animal protection issues; habitual learning style; haptic device; head-mounted stereoscopic crystal glass; interactive dissecting practice; structural anatomical learning; student laboratory work; student learning ability; virtual frog dissection system; virtual object manipulation; virtual object touching; virtual paper material; virtual reality software; virtual space; Biological systems; Educational institutions; Haptic interfaces; Materials; Solid modeling; Three dimensional displays; Virtual reality; 3D vision; haptic device; multi-modal interaction; virtual frog dissection; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition (ACPR), 2011 First Asian Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4577-0122-1
  • Type

    conf

  • DOI
    10.1109/ACPR.2011.6166690
  • Filename
    6166690