• DocumentCode
    3541578
  • Title

    Distributed DeepThought: Synchronising complex network multi-player games in a scalable and flexible manner

  • Author

    Pedersen, Kjeld ; Gatzidis, Christos ; Northern, Barry

  • Author_Institution
    Sch. of Design, Eng. & Comput., Bournemouth Univ., Poole, UK
  • fYear
    2013
  • fDate
    18-18 May 2013
  • Firstpage
    40
  • Lastpage
    43
  • Abstract
    We propose a solution to avoid stability, security and performance concerns in multi-player games. This should lead to greater scalability in existing multi-player games but could also provide a way to implement multi-player functionality in an existing single-player game whilst ensuring the code-base stays organised and robust without requiring large modifications to the existing architecture. The ideas presented in this publication aim to provide a scalable solution not just to the end product but also to the code base in order to ensure greater ease in future maintainability and expansion.
  • Keywords
    complex networks; computer games; distributed processing; multi-agent systems; synchronisation; code base; complex network multiplayer game synchronisation; distributed deepthought; multiplayer functionality; single-player game; Artificial intelligence; Computer architecture; Games; Projectiles; Security; Servers; Synchronization; Multi-player; debug; hierarchy; scalable; synchronization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Software Engineering (GAS), 2013 3rd International Workshop on
  • Conference_Location
    San Francisco, CA
  • Type

    conf

  • DOI
    10.1109/GAS.2013.6632589
  • Filename
    6632589