DocumentCode
3541662
Title
Teaching graphics for games using Microsoft XNA
Author
Mihail, Radu Paul ; Goldsmith, Judy ; Jacobs, Nathan ; Jaromczyk, Jerzy W.
Author_Institution
Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
fYear
2013
fDate
July 30 2013-Aug. 1 2013
Firstpage
36
Lastpage
40
Abstract
We present an approach to teaching introductory computer graphics for game development using Microsoft XNA as a development platform. One of the main challenges for such courses is an uneven level of student knowledge and skills, particularly in the underlying mathematics. In our course, the participants´ background ranged from undergraduates who just completed CS2 to seniors in their last semester. Our course had four individual programming assignments, designed to help with the assimilation of the necessary game development and mathematical concepts by connecting the debugging process with visual feedback. We discuss the topics we covered, pedagogical methods, goals of the assignments, and student feedback for each of the programming assignments.
Keywords
computer aided instruction; computer games; computer graphics; computer science education; educational courses; mathematics computing; program debugging; teaching; CS2; Microsoft XNA; assignment goal; courses; debugging process; development platform; game development; introductory computer graphics; mathematical concepts; pedagogical methods; programming assignments; seniors; student feedback; student knowledge; student skills; teaching; undergraduates; visual feedback; Cameras; Computational modeling; Education; Games; Graphics; Programming profession;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-0818-9
Type
conf
DOI
10.1109/CGames.2013.6632601
Filename
6632601
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