• DocumentCode
    3541707
  • Title

    Features of Achievement systems

  • Author

    Lewis, Ian ; de Salas, Kristy ; Wells, Lindsay

  • Author_Institution
    Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
  • fYear
    2013
  • fDate
    July 30 2013-Aug. 1 2013
  • Firstpage
    66
  • Lastpage
    73
  • Abstract
    Achievements and Achievement systems are recognized as important elements to increasing the profitability and success of games titles. Achievements can influence a player´s buying decisions and can even increase a player´s motivation to continue playing a game. Despite their growing importance to game players, designers, and promoters, little attention has been paid to them by the academic community. In order to better understand these games elements, there exists a need to better understand Achievement Systems, their features and the opportunities offered by them. To this end, this paper will consolidate current knowledge and provide an overview of the features of today´s Achievement Systems, exploring the common features of the most popular systems and highlighting points of differentiation designed to better engage players and increase distributor revenue.
  • Keywords
    computer games; human factors; profitability; achievement systems; distributor revenue; game design; game elements; game players; game promotion; game title success; player buying decision; player engagement; player motivation; profitability; Computers; Educational institutions; Facebook; Games; MySpace; Twitter; Achievement System; Computer Game; Game; Game Achievement; Reward System; Video Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-0818-9
  • Type

    conf

  • DOI
    10.1109/CGames.2013.6632608
  • Filename
    6632608