DocumentCode
3541707
Title
Features of Achievement systems
Author
Lewis, Ian ; de Salas, Kristy ; Wells, Lindsay
Author_Institution
Sch. of Comput. & Inf. Syst., Univ. of Tasmania, Hobart, TAS, Australia
fYear
2013
fDate
July 30 2013-Aug. 1 2013
Firstpage
66
Lastpage
73
Abstract
Achievements and Achievement systems are recognized as important elements to increasing the profitability and success of games titles. Achievements can influence a player´s buying decisions and can even increase a player´s motivation to continue playing a game. Despite their growing importance to game players, designers, and promoters, little attention has been paid to them by the academic community. In order to better understand these games elements, there exists a need to better understand Achievement Systems, their features and the opportunities offered by them. To this end, this paper will consolidate current knowledge and provide an overview of the features of today´s Achievement Systems, exploring the common features of the most popular systems and highlighting points of differentiation designed to better engage players and increase distributor revenue.
Keywords
computer games; human factors; profitability; achievement systems; distributor revenue; game design; game elements; game players; game promotion; game title success; player buying decision; player engagement; player motivation; profitability; Computers; Educational institutions; Facebook; Games; MySpace; Twitter; Achievement System; Computer Game; Game; Game Achievement; Reward System; Video Game;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-0818-9
Type
conf
DOI
10.1109/CGames.2013.6632608
Filename
6632608
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