DocumentCode
3541742
Title
Immersion and realism in video games - The confused moniker of video game engrossment
Author
Wilcox-Netepczuk, Daniel
Author_Institution
Northern Kentucky Univ., Highland Heights, KY, USA
fYear
2013
fDate
July 30 2013-Aug. 1 2013
Firstpage
92
Lastpage
95
Abstract
Video games have dramatically increased in realism over the past several years. With an increase in both graphical fidelity and gameplay realism, this increase has been used to further immersion in video games on many levels. Video games have been subject to the term “immersion” for many years now, used in both the context of entertainment and marketing. This paper explores the effects of realism on immersion in video games, as well as considering what immersion means to a video game and gameplay in general.
Keywords
computer games; computer graphics; confused moniker; entertainment; gameplay realism; graphical fidelity; marketing; video game engrossment; Games; Organizations; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4799-0818-9
Type
conf
DOI
10.1109/CGames.2013.6632613
Filename
6632613
Link To Document