• DocumentCode
    3541742
  • Title

    Immersion and realism in video games - The confused moniker of video game engrossment

  • Author

    Wilcox-Netepczuk, Daniel

  • Author_Institution
    Northern Kentucky Univ., Highland Heights, KY, USA
  • fYear
    2013
  • fDate
    July 30 2013-Aug. 1 2013
  • Firstpage
    92
  • Lastpage
    95
  • Abstract
    Video games have dramatically increased in realism over the past several years. With an increase in both graphical fidelity and gameplay realism, this increase has been used to further immersion in video games on many levels. Video games have been subject to the term “immersion” for many years now, used in both the context of entertainment and marketing. This paper explores the effects of realism on immersion in video games, as well as considering what immersion means to a video game and gameplay in general.
  • Keywords
    computer games; computer graphics; confused moniker; entertainment; gameplay realism; graphical fidelity; marketing; video game engrossment; Games; Organizations; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4799-0818-9
  • Type

    conf

  • DOI
    10.1109/CGames.2013.6632613
  • Filename
    6632613