• DocumentCode
    3542308
  • Title

    Progressive lossless 3D mesh encoder with octree-based space partitioning

  • Author

    Peng, Jingliang ; Yang, Sheng ; Kuo, C. C Jay

  • Author_Institution
    Dept. of Electr. Eng., Univ. of Southern California, Los Angeles, CA, USA
  • fYear
    2005
  • fDate
    23-26 May 2005
  • Firstpage
    948
  • Abstract
    A progressive lossless 3D mesh encoder using the octree-based space partitioning of vertex data is proposed. Given a 3D mesh, the quantized 3D vertices are first partitioned into an octree structure, which is then traversed from the root and gradually to the leaves. During the traversal, each 3D cell in the tree front is subdivided into eight child cells. For each cell subdivision, both the local geometry and connectivity changes are encoded. Furthermore, selective cell subdivision is performed in the tree front to provide better rate-distortion performance. It is shown, by experimental results, that the geometry coding costs of the proposed codec are 4.2 and 14.5 bits per vertex (bpv) for 8-bit and 12-bit coordinate quantizations, respectively, and the connectivity coding cost is 3.3 bpv on the average, which provides state-of-the-art coding performance.
  • Keywords
    image coding; octrees; quantisation (signal); solid modelling; 3D graphics data; geometry coding costs; octree-based space partitioning; progressive lossless 3D mesh encoder; quantized 3D vertices; rate-distortion performance; vertex data; Bandwidth; Codecs; Costs; Data engineering; Design engineering; Geometry; Graphics; Quantization; Rate-distortion; Video compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2005. ISCAS 2005. IEEE International Symposium on
  • Print_ISBN
    0-7803-8834-8
  • Type

    conf

  • DOI
    10.1109/ISCAS.2005.1464746
  • Filename
    1464746