• DocumentCode
    3542665
  • Title

    Game development life cycle guidelines

  • Author

    Ramadan, Rido ; Widyani, Yani

  • fYear
    2013
  • fDate
    28-29 Sept. 2013
  • Firstpage
    95
  • Lastpage
    100
  • Abstract
    Game is a kind of software with goal to provide entertainment. However, during the real game development practice, simply adopting the software development life cycle (SDLC) is not enough, as the developers face several challenges during its life cycle. To address the problem, game development uses a kind of specific approach called game development life cycle (GDLC) to direct the game development. However, none of the existing GDLCs explicitly address how to successfully deliver a good quality game. This paper presents a new game development life cycle model and guidelines to successfully deliver a good quality game. Several quality criterias are explicitly considered at each phase.
  • Keywords
    computer games; entertainment; software quality; GDLC; SDLC; entertainment; game development life cycle guidelines; quality criterias; software development life cycle; Art; Games; Guidelines; Production; Prototypes; Software; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Computer Science and Information Systems (ICACSIS), 2013 International Conference on
  • Conference_Location
    Bali
  • Type

    conf

  • DOI
    10.1109/ICACSIS.2013.6761558
  • Filename
    6761558