DocumentCode
3542665
Title
Game development life cycle guidelines
Author
Ramadan, Rido ; Widyani, Yani
fYear
2013
fDate
28-29 Sept. 2013
Firstpage
95
Lastpage
100
Abstract
Game is a kind of software with goal to provide entertainment. However, during the real game development practice, simply adopting the software development life cycle (SDLC) is not enough, as the developers face several challenges during its life cycle. To address the problem, game development uses a kind of specific approach called game development life cycle (GDLC) to direct the game development. However, none of the existing GDLCs explicitly address how to successfully deliver a good quality game. This paper presents a new game development life cycle model and guidelines to successfully deliver a good quality game. Several quality criterias are explicitly considered at each phase.
Keywords
computer games; entertainment; software quality; GDLC; SDLC; entertainment; game development life cycle guidelines; quality criterias; software development life cycle; Art; Games; Guidelines; Production; Prototypes; Software; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Computer Science and Information Systems (ICACSIS), 2013 International Conference on
Conference_Location
Bali
Type
conf
DOI
10.1109/ICACSIS.2013.6761558
Filename
6761558
Link To Document