DocumentCode
3542768
Title
When MPEG-4 and COLLADA meet for a complete solution of distributing and rendering 3D graphics assets
Author
Arsov, Ivica ; Jovanova, Blagica ; Preda, Marius ; Preteux, Françoise
Author_Institution
ARTEMIS Dept., Inst. Telecom & Manage. SudParis, Evry, France
fYear
2010
fDate
9-13 Jan. 2010
Firstpage
431
Lastpage
432
Abstract
In this paper we present an implementation of a 3D graphics player showing for a first time worldwide a successful integration between COLLADA, a standard for representing 3D graphics assets, and MPEG-4, a standard for compression and delivery of the assets.
Keywords
data compression; groupware; rendering (computer graphics); 3D graphics assets distribution; 3D graphics assets rendering; 3D graphics player; COLLADA standard; MPEG-4 standard; collaborative design activity; Computer graphics; Decoding; Image coding; Layout; MPEG 4 Standard; Rendering (computer graphics); Telecommunication standards; Transform coding; Video compression; XML;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ICCE), 2010 Digest of Technical Papers International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-4314-7
Electronic_ISBN
978-1-4244-4316-1
Type
conf
DOI
10.1109/ICCE.2010.5418705
Filename
5418705
Link To Document