• DocumentCode
    3546957
  • Title

    Production of various strategies and position control for Monte-Carlo Go — Entertaining human players

  • Author

    Ikeda, Ken-ichi ; Viennot, Simon

  • Author_Institution
    Japan Adv. Inst. of Sci. & Technol., Japan
  • fYear
    2013
  • fDate
    11-13 Aug. 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Thanks to the continued development of tree search algorithms, of more precise evaluation functions, and of faster hardware, computer Go and computer Shogi have now reached a level of strength sufficient for most amateur players. However, the research about entertaining and coaching human players of board games is still very limited. In this paper, we try first to define what are the requirements for entertaining human players in computer board games. Then, we describe the different approaches that we have experimented in the case of Monte-Carlo computer Go.
  • Keywords
    computer games; Monte-Carlo Go computer; Shogi computer; computer board games; human player coaching; human player entertainment; position control; tree search algorithms; Algorithm design and analysis; Computational modeling; Computers; Education; Games; Monte Carlo methods; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633625
  • Filename
    6633625