DocumentCode
3546957
Title
Production of various strategies and position control for Monte-Carlo Go — Entertaining human players
Author
Ikeda, Ken-ichi ; Viennot, Simon
Author_Institution
Japan Adv. Inst. of Sci. & Technol., Japan
fYear
2013
fDate
11-13 Aug. 2013
Firstpage
1
Lastpage
8
Abstract
Thanks to the continued development of tree search algorithms, of more precise evaluation functions, and of faster hardware, computer Go and computer Shogi have now reached a level of strength sufficient for most amateur players. However, the research about entertaining and coaching human players of board games is still very limited. In this paper, we try first to define what are the requirements for entertaining human players in computer board games. Then, we describe the different approaches that we have experimented in the case of Monte-Carlo computer Go.
Keywords
computer games; Monte-Carlo Go computer; Shogi computer; computer board games; human player coaching; human player entertainment; position control; tree search algorithms; Algorithm design and analysis; Computational modeling; Computers; Education; Games; Monte Carlo methods; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633625
Filename
6633625
Link To Document