• DocumentCode
    3546964
  • Title

    Reactive strategy choice in StarCraft by means of Fuzzy Control

  • Author

    Preuss, Mike ; Kozakowski, Daniel ; Hagelback, Johan ; Trautmann, Heike

  • fYear
    2013
  • fDate
    11-13 Aug. 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy Control in order to make them react on the current game situation. According to the available information, the best matching of a pool of strategies is chosen. While the method is very general and can be applied easily to many bots, we implement it for the existing BTHAI bot and show experimentally how the modifications affects its gameplay, and how it is improved compared to the original version.
  • Keywords
    artificial intelligence; computer games; fuzzy control; BTHAI bot; StarCraft bots; fuzzy control; game situation; gameplay; reactive strategy choice; strategy pool; Artificial intelligence; Buildings; Computer architecture; Detectors; Fuzzy logic; Games; Pragmatics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Games (CIG), 2013 IEEE Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2325-4270
  • Print_ISBN
    978-1-4673-5308-3
  • Type

    conf

  • DOI
    10.1109/CIG.2013.6633627
  • Filename
    6633627