• DocumentCode
    356938
  • Title

    Computationally intensive and noisy tasks: co-evolutionary learning and temporal difference learning on Backgammon

  • Author

    Darwen, Paul J.

  • Author_Institution
    Dept. of Comput. Sci. & Electr. Eng., Queensland Univ., Brisbane, Qld., Australia
  • Volume
    2
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    872
  • Abstract
    The most difficult but realistic learning tasks are both noisy and computationally intensive. This paper investigates how, for a given solution representation, co-evolutionary learning can achieve the highest ability from the least computation time. Using a population of Backgammon strategies, this paper examines ways to make computational costs reasonable. With the same simple architecture Gerald Tasauro used for temporal difference learning to create the Backgammon strategy “Pubeval”, co-evolutionary learning here creates a better player
  • Keywords
    computational complexity; computer games; evolutionary computation; games of skill; learning (artificial intelligence); Backgammon; Pubeval; co-evolutionary learning; computation time; computational costs; computationally intensive tasks; temporal difference learning; Computational efficiency; Computer architecture; Computer science; Humans; Job shop scheduling; Machine learning; Optimal scheduling; Processor scheduling; Scheduling algorithm; Supercomputers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2000. Proceedings of the 2000 Congress on
  • Conference_Location
    La Jolla, CA
  • Print_ISBN
    0-7803-6375-2
  • Type

    conf

  • DOI
    10.1109/CEC.2000.870731
  • Filename
    870731