DocumentCode
3571291
Title
A Semiautomatic Control Technique for Machinima Virtual Camera
Author
Hu, Wenfeng ; Zhang, Xin
Author_Institution
Sch. of Comput. Sci., Commun. Univ. of China, Beijing, China
Volume
1
fYear
2012
Firstpage
112
Lastpage
115
Abstract
With the rapid development of computer graphic, the graphics real-time rendered by game engines tend gradually towards graphics offline rendered by 3D softwares. The machinima technology receives an increasing attention. This paper proposes a new technique to control the virtual camera semi-automatically in game engines for machinima making. Compared to the manual control, this technique results in more stable and accurate machinima shots. Compared to the automatic control, this technique gives more creative freedom to machinima makers. The crucial point is that, with the introduction of Camera Language, using this technique for machinima making becomes convenient and efficient.
Keywords
computer games; computer graphics; image sensors; 3D game engine; camera language; computer graphic; machinima virtual camera; real-time rendered graphics; semiautomatic control technique; Cameras; Computer science; Engines; Films; Games; Libraries; Motion pictures; Automatic Control; Game Engine; Machinima; Unity3D; Virtual Camera;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Electronics Engineering (ICCSEE), 2012 International Conference on
Print_ISBN
978-1-4673-0689-8
Type
conf
DOI
10.1109/ICCSEE.2012.470
Filename
6187840
Link To Document