• DocumentCode
    3571291
  • Title

    A Semiautomatic Control Technique for Machinima Virtual Camera

  • Author

    Hu, Wenfeng ; Zhang, Xin

  • Author_Institution
    Sch. of Comput. Sci., Commun. Univ. of China, Beijing, China
  • Volume
    1
  • fYear
    2012
  • Firstpage
    112
  • Lastpage
    115
  • Abstract
    With the rapid development of computer graphic, the graphics real-time rendered by game engines tend gradually towards graphics offline rendered by 3D softwares. The machinima technology receives an increasing attention. This paper proposes a new technique to control the virtual camera semi-automatically in game engines for machinima making. Compared to the manual control, this technique results in more stable and accurate machinima shots. Compared to the automatic control, this technique gives more creative freedom to machinima makers. The crucial point is that, with the introduction of Camera Language, using this technique for machinima making becomes convenient and efficient.
  • Keywords
    computer games; computer graphics; image sensors; 3D game engine; camera language; computer graphic; machinima virtual camera; real-time rendered graphics; semiautomatic control technique; Cameras; Computer science; Engines; Films; Games; Libraries; Motion pictures; Automatic Control; Game Engine; Machinima; Unity3D; Virtual Camera;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Electronics Engineering (ICCSEE), 2012 International Conference on
  • Print_ISBN
    978-1-4673-0689-8
  • Type

    conf

  • DOI
    10.1109/ICCSEE.2012.470
  • Filename
    6187840