DocumentCode
3590978
Title
Design and Realtime Simulation of Rain and Snow based on LOD and Fuzzy Motion
Author
Yang, Yanfang ; Zhu, Xiaomei ; Jie Mei ; Chen, Dingfang
Author_Institution
Sch. of Logistic Eng., Wuhan Univ. of Technol., Wuhan
Volume
1
fYear
2008
Firstpage
510
Lastpage
513
Abstract
This paper has studied the basic principles to generate special rain and snow rendering effects using particle systems. To overcome the problem that the system operation efficiency are currently low in the simulation process, an optimization strategy is proposed which combines Level of Detail(LOD) and fuzzy motion technologies. The point eidolon technologies are used to enhance the rain and snow rendering effects based on GPU acceleration technology. To make the simulation effects more vivid, texture mapping among various types was studied while the wind´s aerodynamic affects on rain and snow are taken into account By the help of the OSG three-dimensional engine, we designed a special effect dialogue box interface to make adjustable the particle parameters, including its magnitude, speed, texture switching, etc. More vivid simulation effects for the falling rain and snow are thus easily achieved as the relevant parameters can be dynamically adjusted through the purposely-designed interface.
Keywords
rain; rendering (computer graphics); snow; virtual reality; GPU acceleration; dialogue box interface; fuzzy motion; level of detail; point eidolon technologies; snow rendering effects; special rain rendering effects; texture mapping; Acceleration; Aerodynamics; Computational modeling; Fuzzy systems; Gravity; Kinematics; Layout; Pulp manufacturing; Rain; Snow; LOD; fuzzy motion; particle system; simulation of rain and snow;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Applications, 2008. ICPCA 2008. Third International Conference on
Print_ISBN
978-1-4244-2020-9
Electronic_ISBN
978-1-4244-2021-6
Type
conf
DOI
10.1109/ICPCA.2008.4783641
Filename
4783641
Link To Document