DocumentCode
3591788
Title
Opportunities in game-based stroke rehabilitation
Author
Mirza-Babaei, Pejman ; Kamkarhaghighi, Mehran ; Gerling, Kathrin
Author_Institution
Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear
2014
Firstpage
1
Lastpage
4
Abstract
Stroke is the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of its consequences, and support recover of stroke patients. However, physical rehabilitation requires commitment to tedious exercises routines over lengthy periods of time, which often causes patients to drop out of therapy routines. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. This paper provides a summary of design efforts in human-computer interaction (HCI) and games research to support stroke rehabilitation. Based on our review, we discuss challenges and opportunities in game-based stroke rehabilitation and outline areas for future work that need to be addressed to offer engaging game-based stroke rehabilitation.
Keywords
computer games; human computer interaction; human factors; medical disorders; patient rehabilitation; HCI; developed countries; game research; game-based stroke rehabilitation; human-computer interaction; long-term disability; patient motivation; patient therapy; physical rehabilitation; rehabilitation accessibility; stroke patient recovery; Games; Human computer interaction; games for health; human-computer interaction; motivation; stroke rehabilitation; video games; video games design;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7118436
Filename
7118436
Link To Document