• DocumentCode
    3591788
  • Title

    Opportunities in game-based stroke rehabilitation

  • Author

    Mirza-Babaei, Pejman ; Kamkarhaghighi, Mehran ; Gerling, Kathrin

  • Author_Institution
    Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Stroke is the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of its consequences, and support recover of stroke patients. However, physical rehabilitation requires commitment to tedious exercises routines over lengthy periods of time, which often causes patients to drop out of therapy routines. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. This paper provides a summary of design efforts in human-computer interaction (HCI) and games research to support stroke rehabilitation. Based on our review, we discuss challenges and opportunities in game-based stroke rehabilitation and outline areas for future work that need to be addressed to offer engaging game-based stroke rehabilitation.
  • Keywords
    computer games; human computer interaction; human factors; medical disorders; patient rehabilitation; HCI; developed countries; game research; game-based stroke rehabilitation; human-computer interaction; long-term disability; patient motivation; patient therapy; physical rehabilitation; rehabilitation accessibility; stroke patient recovery; Games; Human computer interaction; games for health; human-computer interaction; motivation; stroke rehabilitation; video games; video games design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7118436
  • Filename
    7118436