• DocumentCode
    3612963
  • Title

    3D-nonlinear vector guidance and exo-atmospheric interception

  • Author

    Gutman, Shaul ; Rubinsky, Sergey

  • Author_Institution
    Dept. of Mech. Eng., Technion - Israel Inst. of Technol., Haifa, Israel
  • Volume
    51
  • Issue
    4
  • fYear
    2015
  • Firstpage
    3014
  • Lastpage
    3022
  • Abstract
    This paper presents a nonlinear 3D-vector guidance law. It is based on kinematic vector equations, where the commanded thrust is bounded, and the interceptor does not know the target evasive strategy. The resulting game theoretic guidance law with miss-distance as the cost, is nonlinear, aligned along the zero-effort-miss (ZEM) direction, and the time-to-go is a solution of a quartic polynomial equation in feedback form. This time-to-go is the actual one provided both players play optimal. If the evader does not play optimal, capture occurs earlier. Moreover, optimal strategies in line-of-sight (LOS) coordinates are also presented. It is found that these strategies are functions of the range, range rate, and the LOS rate. Simulations demonstrate the possibility of a miss at the first pass, but eventual capture.
  • Keywords
    atmospheric techniques; kinematics; polynomials; vectors; exo-atmospheric interception; kinematic vector equations; line-of-sight coordinates; nonlinear 3D-vector guidance law; quartic polynomial equation; range rate; zero-effort-miss direction; Acceleration; Game theory; Kinematics; Linear matrix inequalities; Mathematical model; Three-dimensional displays; Vectors;
  • fLanguage
    English
  • Journal_Title
    Aerospace and Electronic Systems, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9251
  • Type

    jour

  • DOI
    10.1109/TAES.2015.140204
  • Filename
    7376234