DocumentCode
3612963
Title
3D-nonlinear vector guidance and exo-atmospheric interception
Author
Gutman, Shaul ; Rubinsky, Sergey
Author_Institution
Dept. of Mech. Eng., Technion - Israel Inst. of Technol., Haifa, Israel
Volume
51
Issue
4
fYear
2015
Firstpage
3014
Lastpage
3022
Abstract
This paper presents a nonlinear 3D-vector guidance law. It is based on kinematic vector equations, where the commanded thrust is bounded, and the interceptor does not know the target evasive strategy. The resulting game theoretic guidance law with miss-distance as the cost, is nonlinear, aligned along the zero-effort-miss (ZEM) direction, and the time-to-go is a solution of a quartic polynomial equation in feedback form. This time-to-go is the actual one provided both players play optimal. If the evader does not play optimal, capture occurs earlier. Moreover, optimal strategies in line-of-sight (LOS) coordinates are also presented. It is found that these strategies are functions of the range, range rate, and the LOS rate. Simulations demonstrate the possibility of a miss at the first pass, but eventual capture.
Keywords
atmospheric techniques; kinematics; polynomials; vectors; exo-atmospheric interception; kinematic vector equations; line-of-sight coordinates; nonlinear 3D-vector guidance law; quartic polynomial equation; range rate; zero-effort-miss direction; Acceleration; Game theory; Kinematics; Linear matrix inequalities; Mathematical model; Three-dimensional displays; Vectors;
fLanguage
English
Journal_Title
Aerospace and Electronic Systems, IEEE Transactions on
Publisher
ieee
ISSN
0018-9251
Type
jour
DOI
10.1109/TAES.2015.140204
Filename
7376234
Link To Document