DocumentCode
3619708
Title
Mean-payoff parity games
Author
K. Chatterjee;T.A. Henzinger;M. Jurdzinski
Author_Institution
Electr. Eng. & Comput. Sci., California Univ., Berkeley, CA, USA
fYear
2005
fDate
6/27/1905 12:00:00 AM
Firstpage
178
Lastpage
187
Abstract
Games played on graphs may have qualitative objectives, such as the satisfaction of an /spl omega/-regular property, or quantitative objectives, such as the optimization of a real-valued reward. When games are used to model reactive systems with both fairness assumptions and quantitative (e.g., resource) constraints, then the corresponding objective combines both a qualitative and a quantitative component. In a general case of interest, the qualitative component is a parity condition and the quantitative component is a mean-payoff reward. We study and solve such mean-payoff parity games. We also prove some interesting facts about mean-payoff parity games which distinguish them both from mean-payoff and from parity games. In particular, we show that optimal strategies exist in mean-payoff parity games, but they may require infinite memory.
Keywords
"Computer science","Game theory","Power system modeling","Power generation economics","Network synthesis"
Publisher
ieee
Conference_Titel
Logic in Computer Science, 2005. LICS 2005. Proceedings. 20th Annual IEEE Symposium on
ISSN
1043-6871
Print_ISBN
0-7695-2266-1
Type
conf
DOI
10.1109/LICS.2005.26
Filename
1509222
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