• DocumentCode
    3619708
  • Title

    Mean-payoff parity games

  • Author

    K. Chatterjee;T.A. Henzinger;M. Jurdzinski

  • Author_Institution
    Electr. Eng. & Comput. Sci., California Univ., Berkeley, CA, USA
  • fYear
    2005
  • fDate
    6/27/1905 12:00:00 AM
  • Firstpage
    178
  • Lastpage
    187
  • Abstract
    Games played on graphs may have qualitative objectives, such as the satisfaction of an /spl omega/-regular property, or quantitative objectives, such as the optimization of a real-valued reward. When games are used to model reactive systems with both fairness assumptions and quantitative (e.g., resource) constraints, then the corresponding objective combines both a qualitative and a quantitative component. In a general case of interest, the qualitative component is a parity condition and the quantitative component is a mean-payoff reward. We study and solve such mean-payoff parity games. We also prove some interesting facts about mean-payoff parity games which distinguish them both from mean-payoff and from parity games. In particular, we show that optimal strategies exist in mean-payoff parity games, but they may require infinite memory.
  • Keywords
    "Computer science","Game theory","Power system modeling","Power generation economics","Network synthesis"
  • Publisher
    ieee
  • Conference_Titel
    Logic in Computer Science, 2005. LICS 2005. Proceedings. 20th Annual IEEE Symposium on
  • ISSN
    1043-6871
  • Print_ISBN
    0-7695-2266-1
  • Type

    conf

  • DOI
    10.1109/LICS.2005.26
  • Filename
    1509222