DocumentCode
3631064
Title
A Game Theoretic Approach for Modeling User-System Interaction in Networked Virtual Environments
Author
Shaimaa Lazem;Denis Gracanin;Ayman Abdel-Hamid
Author_Institution
Department of Computer Science, Virginia Tech, US, e-mail: shlazem@vt.edu
fYear
2009
Firstpage
277
Lastpage
278
Abstract
Networked Virtual Environments (NVEs) are distributed 3D simulations shared among geographically dispersed users. Adaptive resource allocation is a key issue in NVEs, since user interactions affect system resources which in turn affect the user´s experience. Such interplay between the users and the system can be modeled using Game Theory. Game Theory is an analytical tool that studies decision-making between interacting agents (players), where player decisions impact greatly other players. We propose a basic structure for a Game Theory model that describes the interaction between the users and the system in NVEs based on an exploratory study of mobile virtual environments.
Keywords
"Game theory","Virtual environment","Rendering (computer graphics)","Delay","Prefetching","Computer science","Resource management","Computer interfaces","Computer networks","Distributed computing"
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2009. VR 2009. IEEE
ISSN
1087-8270
Print_ISBN
978-1-4244-3943-0
Electronic_ISBN
2375-5334
Type
conf
DOI
10.1109/VR.2009.4811053
Filename
4811053
Link To Document