• DocumentCode
    3631064
  • Title

    A Game Theoretic Approach for Modeling User-System Interaction in Networked Virtual Environments

  • Author

    Shaimaa Lazem;Denis Gracanin;Ayman Abdel-Hamid

  • Author_Institution
    Department of Computer Science, Virginia Tech, US, e-mail: shlazem@vt.edu
  • fYear
    2009
  • Firstpage
    277
  • Lastpage
    278
  • Abstract
    Networked Virtual Environments (NVEs) are distributed 3D simulations shared among geographically dispersed users. Adaptive resource allocation is a key issue in NVEs, since user interactions affect system resources which in turn affect the user´s experience. Such interplay between the users and the system can be modeled using Game Theory. Game Theory is an analytical tool that studies decision-making between interacting agents (players), where player decisions impact greatly other players. We propose a basic structure for a Game Theory model that describes the interaction between the users and the system in NVEs based on an exploratory study of mobile virtual environments.
  • Keywords
    "Game theory","Virtual environment","Rendering (computer graphics)","Delay","Prefetching","Computer science","Resource management","Computer interfaces","Computer networks","Distributed computing"
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2009. VR 2009. IEEE
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-3943-0
  • Electronic_ISBN
    2375-5334
  • Type

    conf

  • DOI
    10.1109/VR.2009.4811053
  • Filename
    4811053