• DocumentCode
    3631431
  • Title

    Evolutionary techniques in a constraint satisfaction problem: Puzzle Eternity II

  • Author

    Jorge Munoz;German Gutierrez;Araceli Sanchis

  • Author_Institution
    Computer Science Department, University Carlos III of Madrid, Avda. de la Universidad 30, 28911 Legan?s, Spain
  • fYear
    2009
  • fDate
    5/1/2009 12:00:00 AM
  • Firstpage
    2985
  • Lastpage
    2991
  • Abstract
    This work evaluates three evolutionary algorithms in a constraint satisfaction problem. Specifically, the problem is the Eternity II, a edge-matching puzzle with 256 unique square tiles that have to be placed on a square board of 16 times 16 cells. The aim is not to completely solve the problem but satisfy as many constraints as possible. The three evolutionary algorithms are: genetic algorithm, an own implementation of a technique based on immune system concepts and a multiobjective evolutionary algorithm developed from the genetic algorithm. In addition to comparing the results obtained by applying these evolutionary algorithms, they also will be compared with an exhaustive search algorithm (backtracking) and random search. For the evolutionary algorithms two different fitness functions will be used, the first one as the score of the puzzle and the second one as a combination of the multiobjective algorithm objectives. We also used two ways to create the initial population, one randomly and the other with some domain information.
  • Keywords
    "Tiles","Evolutionary computation","Genetic algorithms","Equations","NP-complete problem","Immune system","Pattern matching","Color","Computer science","Artificial immune systems"
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2009. CEC ´09. IEEE Congress on
  • ISSN
    1089-778X
  • Print_ISBN
    978-1-4244-2958-5
  • Electronic_ISBN
    1941-0026
  • Type

    conf

  • DOI
    10.1109/CEC.2009.4983319
  • Filename
    4983319