• DocumentCode
    3639325
  • Title

    Human-Computer Interaction for BCI Games: Usability and User Experience

  • Author

    Danny Plass-Oude Bos;Boris Reuderink;Bram van de Laar;Hayrettin Gurkok;Christian Muhl;Mannes Poel;Dirk Heylen;Anton Nijholt

  • Author_Institution
    Fac. EEMCS, Univ. of Twente, Enschede, Netherlands
  • fYear
    2010
  • Firstpage
    277
  • Lastpage
    281
  • Abstract
    Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. This paper discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.
  • Keywords
    "Games","Brain","Human computer interaction","Training","Brain computer interfaces","Accuracy","Electroencephalography"
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2010 International Conference on
  • Print_ISBN
    978-1-4244-8301-3
  • Type

    conf

  • DOI
    10.1109/CW.2010.22
  • Filename
    5656328