• DocumentCode
    3639550
  • Title

    Work in progress — Towards an emotional learning model for intelligent gaming

  • Author

    Karla Muñoz;Julieta Noguez;Paul Mc Kevitt;Tom Lunney;Luis Neri

  • Author_Institution
    University of Ulster, Magee
  • fYear
    2010
  • Abstract
    Recent research defines achievement emotions as emotions that are strongly related to learning and achievement contexts, where behaviors and outcomes arise during activities. Game-based learning environments reward the mastering of skills and abilities. This paper is focused on a qualitative and quantitative approach to recognizing the learner´s achievement emotions. Learners´ emotions are inferred from two sources: from observable behavior and from answers to questions in a game dialogue. The analysis and design involved in the creation of this affective student model are the central focus here. PlayPhysics, an emotional games learning environment, is being implemented for teaching Physics at undergraduate level. When our results are finalized our affective student model will be incorporated into PlayPhysics. To ensure accuracy of the recognition method, a preliminary prototyping study has been conducted. The results from this prototyping phase are presented and discussed.
  • Keywords
    "Physics","Education","Games","Artificial intelligence","Emotion recognition","Analytical models","Accuracy"
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference (FIE), 2010 IEEE
  • ISSN
    0190-5848
  • Print_ISBN
    978-1-4244-6261-2
  • Electronic_ISBN
    2377-634X
  • Type

    conf

  • DOI
    10.1109/FIE.2010.5673225
  • Filename
    5673225