DocumentCode
3643408
Title
Bit allocation for multiview image compression using cubic synthesized view distortion model
Author
Vladan Velisavljević;Gene Cheung;Jacob Chakareski
Author_Institution
Deutsche Telekom Laboratories, Berlin, Germany
fYear
2011
fDate
7/1/2011 12:00:00 AM
Firstpage
1
Lastpage
6
Abstract
"Texture-plus-depth" has become a popular coding format for multiview image compression, where a decoder can synthesize images at intermediate viewpoints using encoded texture and depth maps of closest captured view locations via depth-image-based rendering (DIBR). As in other resource-constrained scenarios, limited avail able bits must be optimally distributed among captured texture and depth maps to minimize the expected signal distortion at the decoder. A specific challenge of multiview image compression for DIBR is that the encoder must allocate bits without the knowledge of how many and which specific virtual views will be synthesized at the decoder for viewing. In this paper, we derive a cubic synthesized view distortion model to describe the visual quality of an interpolated view as a function of the view´s location. Given the model, one can easily find the virtual view location between two coded views where the maximum synthesized distortion occurs. Using a multi view image codec based on shape-adaptive wavelet transform, we show how optimal bit allocation can be performed to minimize the maximum view synthesis distortion at any intermediate viewpoint. Our experimental results show that the optimal bit allocation can outperform a common uniform bit allocation scheme by up to 1.0dB in coding efficiency performance, while simultaneously being competitive to a state-of-the-art H.264 codec.
Keywords
Rendering (computer graphics)
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2011 IEEE International Conference on
ISSN
1945-7871
Print_ISBN
978-1-61284-348-3
Type
conf
DOI
10.1109/ICME.2011.6012199
Filename
6012199
Link To Document