DocumentCode
3658081
Title
Crimes in, of and by virtual worlds and computer gaming
Author
Michael Losavio
Author_Institution
Department of Criminal Justice, University of Louisville, Kentucky, U.S.A.
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
93
Lastpage
98
Abstract
Criminal and delictual conduct are found within virtual worlds and computer gaming just as in the physical world. These may manifest themselves in myriad ways, from the role playing conduct of players within the game space to conduct by players, game developers and operators and others that may violate criminal laws and normative prohibitions generally. We examine this spectrum of conduct and the implications for players, developers and policy makers.
Keywords
"Games","Computer hacking","Computer crime"
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
Type
conf
DOI
10.1109/CGames.2015.7272962
Filename
7272962
Link To Document