• DocumentCode
    3670154
  • Title

    Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games

  • Author

    Carlos Mauricio Castano Diaz;Birgit Dorner;Heinrich Hussmann;Jan-Willem Strijbos

  • Author_Institution
    Ludwig-Maximilians Univ. Munchen Munich, Munich, Germany
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    The present study aims to evaluate how commercial video games can foster hypothetico-deductive reasoning in the everyday life. For this, we studied Multiplayer Online Battle Arenas while developing a methodology based on multi-design and multi-level data triangulation between game videos, eye tracking, game talks, and cued retrospective protocols. The studies take place in a simulated-naturalistic environment.
  • Keywords
    "Games","Cognition","Gaze tracking","Context","Laboratories","Proposals","Psychology"
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2015.7295775
  • Filename
    7295775