DocumentCode
3670425
Title
Efficient multi-kernel ray tracing for GPUs
Author
Thomas Schiffer;Dieter W. Fellner
Author_Institution
Institut fü
fYear
2014
Firstpage
1
Lastpage
9
Abstract
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptual simplicity, designing an efficient mapping of ray tracing computations to massively parallel hardware architectures is a challenging task. In this paper we investigate the performance of state-of-the-art ray traversal algorithms for bounding volume hierarchies on GPUs and discuss their potentials and limitations. Based on this analysis, a novel ray traversal scheme called batch tracing is proposed. It decomposes the task into multiple kernels, each of which is designed for efficient parallel execution. Our algorithm achieves comparable performance to currently prevailing approaches and represents a promising avenue for future research.
Keywords
"Ray tracing","Kernel","Hardware","Graphics processing units","Algorithm design and analysis","Instruction sets","Computer architecture"
Publisher
ieee
Conference_Titel
Computer Graphics Theory and Applications (GRAPP), 2014 International Conference on
Type
conf
Filename
7296053
Link To Document