• DocumentCode
    3670442
  • Title

    Deformable muscle models for motion simulation

  • Author

    Tomáš Janák;Josef Kohout

  • Author_Institution
    Department of Computer Science and Engineering, University of West Bohemia, Univerzitní
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    11
  • Abstract
    This paper presents a methodology for interactive muscle simulation. The fibres of individual muscles are represented by particles connected by springs, thus creating a deformable model of the muscle. In order to be able to describe human musculoskeletal system, contact between pairs of muscles as well as muscles and bones must be accounted for. Therefore, collision detection and response mechanism which allows both types of contact (soft body vs. rigid body and soft vs. soft body) is presented. The solution is a part of a project dedicated to improvement of the effectiveness of osteoporosis prediction and treatment.
  • Keywords
    "Muscles","Computational modeling","Bones","Springs","Shape","Animation","Load modeling"
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics Theory and Applications (GRAPP), 2014 International Conference on
  • Type

    conf

  • Filename
    7296070