DocumentCode
3670442
Title
Deformable muscle models for motion simulation
Author
Tomáš Janák;Josef Kohout
Author_Institution
Department of Computer Science and Engineering, University of West Bohemia, Univerzitní
fYear
2014
Firstpage
1
Lastpage
11
Abstract
This paper presents a methodology for interactive muscle simulation. The fibres of individual muscles are represented by particles connected by springs, thus creating a deformable model of the muscle. In order to be able to describe human musculoskeletal system, contact between pairs of muscles as well as muscles and bones must be accounted for. Therefore, collision detection and response mechanism which allows both types of contact (soft body vs. rigid body and soft vs. soft body) is presented. The solution is a part of a project dedicated to improvement of the effectiveness of osteoporosis prediction and treatment.
Keywords
"Muscles","Computational modeling","Bones","Springs","Shape","Animation","Load modeling"
Publisher
ieee
Conference_Titel
Computer Graphics Theory and Applications (GRAPP), 2014 International Conference on
Type
conf
Filename
7296070
Link To Document