• DocumentCode
    3670449
  • Title

    Simulation of surgical cutting in deformable bodies using a game engine

  • Author

    Martin Kibsgaard;Kasper K. Thomsen;Martin Kraus

  • Author_Institution
    School of Information and Communication Technology, Aalborg University, Aalborg, Denmark
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Simulators as a training tool for surgeons are becoming more important with the increase of minimally invasive surgery and a wish to limit training on animals, especially in the field of robotic surgery. Accessibility to surgery simulators is currently limited and the ability to cut is restricted. This paper presents a feasibility study for implementing academic methods in a low-cost game engine. Expanding on previous work, a low-cost surgery simulator is implemented to adress these issues. We focus on the implementation of cutting in deformable objects in a game engine. The deformable objects are implemented using a spring mass model combined with a volumetric tetrahedral mesh. The cutting algorithm is semi-progressive and allows for arbitrary cuts in the deformable objects. The prototype was evaluated by a chief surgeon with expertise in robot surgery and experience with commercial simulators. The low-cost prototype presents a step towards robotic surgery simulators that are able to simulate complete surgical procedures.
  • Keywords
    "Surgery","Springs","Robots","Deformable models","Games","Engines","Training"
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics Theory and Applications (GRAPP), 2014 International Conference on
  • Type

    conf

  • Filename
    7296077