DocumentCode
3673234
Title
Chaos automata for sequence visualization
Author
Daniel Ashlock;Cameron McGuinness;Wendy Ashlock
Author_Institution
Department of Mathematics and Statistics at the University of Guelph, in Guelph, Ontario, Canada, N1G 2W1
fYear
2015
Firstpage
1
Lastpage
8
Abstract
A chaos automata is a type of side effect machine that serves as a state-conditioned version of the chaos game used to visualize DNA or other linear sequence data. This study performs a parameter study to tune an evolutionary algorithm for locating chaos automata that make relatively dense renderings of two-class DNA data. Both the number of states and the population size turn out to be relatively soft parameters, but there is benefit to tuning the mutation rate. The fitness landscape is found to be rugose and to possess a large number of optima. A reporting tool called time of last innovation is used to provide additional nuance to the traditional reporting of best fitness values. Topics for additional work are outlined, including a demonstration that chaos automata can be averaged to provide an additional avenue to search for effective visualizations. The system is tested on synthetic and biological data.
Keywords
"Chaos","DNA","Automata","Games","Sociology","Statistics","Fractals"
Publisher
ieee
Conference_Titel
Computational Intelligence in Bioinformatics and Computational Biology (CIBCB), 2015 IEEE Conference on
Type
conf
DOI
10.1109/CIBCB.2015.7300339
Filename
7300339
Link To Document