DocumentCode
3683491
Title
Tutorial II: Representations for evolutionary computation in games
Author
Daniel Ashlock
Author_Institution
Dept. of Math. &
fYear
2015
Firstpage
21
Lastpage
21
Abstract
Representation is a central issue in evolutionary computation. The no free lunch theorem demonstrates that there is no intrinsic advantage in a particular algorithm when considered against complete spaces of problems. The corollary is that algorithms should be fitted to the problems they are solving. Choice of representation is the primary point in the design of an evolutionary algorithm where the designer can incorporate domain knowledge and, in effect, choose the adaptive landscape he is searching. This tutorial will introduces representations for level design, agents for playing mathematical games, and for the design of non-player characters. Time permitting, other examples of representation will be included.
Keywords
"Games","Evolutionary computation","Shape","Bioinformatics","Tutorials","Algorithm design and analysis","Context"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317662
Filename
7317662
Link To Document