DocumentCode
3683523
Title
Automated puzzle difficulty estimation
Author
Marc van Kreveld;Maarten Löffler;Paul Mutser
Author_Institution
Utrecht University
fYear
2015
Firstpage
415
Lastpage
422
Abstract
We introduce a method for automatically rating the difficulty of puzzle game levels. Our method takes multiple aspects of the levels of these games, such as level size, and combines these into a difficulty function. It can simply be adapted to most puzzle games, and we test it on three different ones: Flow, Lazors and Move. We conducted a user study to discover how difficult players find the levels of a set and use this data to train the difficulty function to match the user-provided ratings. Our experiments show that the difficulty function is capable of rating levels with an average error of approximately one point in Lazors and Move, and less than half a point in Flow, on a difficulty scale of 1-10.
Keywords
"Games","Color","Estimation","Rocks","Correlation","Time measurement","Linear programming"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317913
Filename
7317913
Link To Document