• DocumentCode
    3683523
  • Title

    Automated puzzle difficulty estimation

  • Author

    Marc van Kreveld;Maarten Löffler;Paul Mutser

  • Author_Institution
    Utrecht University
  • fYear
    2015
  • Firstpage
    415
  • Lastpage
    422
  • Abstract
    We introduce a method for automatically rating the difficulty of puzzle game levels. Our method takes multiple aspects of the levels of these games, such as level size, and combines these into a difficulty function. It can simply be adapted to most puzzle games, and we test it on three different ones: Flow, Lazors and Move. We conducted a user study to discover how difficult players find the levels of a set and use this data to train the difficulty function to match the user-provided ratings. Our experiments show that the difficulty function is capable of rating levels with an average error of approximately one point in Lazors and Move, and less than half a point in Flow, on a difficulty scale of 1-10.
  • Keywords
    "Games","Color","Estimation","Rocks","Correlation","Time measurement","Linear programming"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317913
  • Filename
    7317913