• DocumentCode
    3683553
  • Title

    Online learning and mining human play in complex games

  • Author

    Mihai Sorin Dobre;Alex Lascarides

  • Author_Institution
    School of Informatics, University of Edinburgh, Edinburgh, EH8 9AB, Scotland
  • fYear
    2015
  • Firstpage
    60
  • Lastpage
    67
  • Abstract
    We propose a hybrid model for automatically acquiring a policy for a complex game, which combines online learning with mining knowledge from a corpus of human game play. Our hypothesis is that a player that learns its policies by combining (online) exploration with biases towards human behaviour that´s attested in a corpus of humans playing the game will outperform any agent that uses only one of the knowledge sources. During game play, the agent extracts similar moves made by players in the corpus in similar situations, and approximates their utility alongside other possible options by performing simulations from its current state. We implement and assess our model in an agent playing the complex win-lose board game Settlers of Catan, which lacks an implementation that would challenge a human expert. The results from the preliminary set of experiments illustrate the potential of such a joint model.
  • Keywords
    "Games","Roads","Monte Carlo methods","Learning (artificial intelligence)","Manuals","Data models","Cities and towns"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317942
  • Filename
    7317942