• DocumentCode
    3683569
  • Title

    Evolvable fashion-based cellular automata for generating cavern systems

  • Author

    Daniel Ashlock

  • Author_Institution
    Dept. of Math. &
  • fYear
    2015
  • Firstpage
    306
  • Lastpage
    313
  • Abstract
    Cellular automata can be used to rapidly generate complex images. This study introduces fashion-based cellular automata as a new representation for generating cavern-like level maps. Fashion-based automata are defined by a competition matrix that defines the benefit to a given cell state of having a neighbor of each possible cell state. A simple fitness function permits this type of automata to be evolved to produce a variety of level maps. A parameter study is performed and a variety of level maps are evolved with a toroidal grid, ensuring that the level maps tile. The parameter study demonstrates a robustness of the fashion based representation to the variation of parameters. The appearance of a given cavern-like level is encoded in the evolved automaton rule permitting the creation of many levels with a similar character simply by varying initial conditions. The cellular automata rules function in local neighborhoods meaning that the level generation system scales smoothly to any desired level map size.
  • Keywords
    "Automata","Sociology","Statistics","Games","Evolutionary computation","Technological innovation","Computer architecture"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317958
  • Filename
    7317958