DocumentCode
3683569
Title
Evolvable fashion-based cellular automata for generating cavern systems
Author
Daniel Ashlock
Author_Institution
Dept. of Math. &
fYear
2015
Firstpage
306
Lastpage
313
Abstract
Cellular automata can be used to rapidly generate complex images. This study introduces fashion-based cellular automata as a new representation for generating cavern-like level maps. Fashion-based automata are defined by a competition matrix that defines the benefit to a given cell state of having a neighbor of each possible cell state. A simple fitness function permits this type of automata to be evolved to produce a variety of level maps. A parameter study is performed and a variety of level maps are evolved with a toroidal grid, ensuring that the level maps tile. The parameter study demonstrates a robustness of the fashion based representation to the variation of parameters. The appearance of a given cavern-like level is encoded in the evolved automaton rule permitting the creation of many levels with a similar character simply by varying initial conditions. The cellular automata rules function in local neighborhoods meaning that the level generation system scales smoothly to any desired level map size.
Keywords
"Automata","Sociology","Statistics","Games","Evolutionary computation","Technological innovation","Computer architecture"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317958
Filename
7317958
Link To Document