DocumentCode
3689678
Title
Phygital play HRI in a new gaming scenario
Author
Maria Luce Lupetti;Giovanni Piumatti;Federica Rossetto
Author_Institution
Politecnico di Torino Turin, Italy
fYear
2015
fDate
6/1/2015 12:00:00 AM
Firstpage
17
Lastpage
21
Abstract
This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digital devices, which may cause a health impact. The reduction of screen time emerges as a requirement, especially in games. For this reason, the paper offers an overview of the current Phygital game trend, through some related projects that highlight the potential of physical features in virtual games in terms of attraction and engagement. A new gaming framework is proposed as a step forward in the virtual-physical contamination. The proposed project consists of a projected playground, on which people and robot(s) can physically interact. The role of the robot is enhanced entrusting it different roles, from a companion, to an adversary, to the avatar of a remote player. By abstracting the inherent complexities and providing common functionality, the proposed framework aims to simplify the development of games that wish to exploit both digital and physical elements.
Keywords
"Games","Cameras","Robot kinematics","Virtual reality","Floors","Pipelines"
Publisher
ieee
Conference_Titel
Intelligent Technologies for Interactive Entertainment (INTETAIN), 2015 7th International Conference on
Type
conf
Filename
7325480
Link To Document