• DocumentCode
    3689678
  • Title

    Phygital play HRI in a new gaming scenario

  • Author

    Maria Luce Lupetti;Giovanni Piumatti;Federica Rossetto

  • Author_Institution
    Politecnico di Torino Turin, Italy
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    17
  • Lastpage
    21
  • Abstract
    This paper addresses the issue of screen time, a growing phenomenon triggered by the spread of digital devices, which may cause a health impact. The reduction of screen time emerges as a requirement, especially in games. For this reason, the paper offers an overview of the current Phygital game trend, through some related projects that highlight the potential of physical features in virtual games in terms of attraction and engagement. A new gaming framework is proposed as a step forward in the virtual-physical contamination. The proposed project consists of a projected playground, on which people and robot(s) can physically interact. The role of the robot is enhanced entrusting it different roles, from a companion, to an adversary, to the avatar of a remote player. By abstracting the inherent complexities and providing common functionality, the proposed framework aims to simplify the development of games that wish to exploit both digital and physical elements.
  • Keywords
    "Games","Cameras","Robot kinematics","Virtual reality","Floors","Pipelines"
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Technologies for Interactive Entertainment (INTETAIN), 2015 7th International Conference on
  • Type

    conf

  • Filename
    7325480