• DocumentCode
    3707994
  • Title

    Using the unity® game engine as a platform for advanced real time cinema image processing

  • Author

    Timothée de Goussencourt;Pascal Bertolino

  • Author_Institution
    SolidAnim, GIPSA-lab, Grenoble Alpes University
  • fYear
    2015
  • Firstpage
    4146
  • Lastpage
    4149
  • Abstract
    The global context of our work is the virtual production film industry. We present an efficient framework to merge a low resolution depth map sensor with a high resolution film camera. The depth sensor used is a Kinect 2. Our method is especially designed for film production requiring live (pre) visualization. To achieve realtime performance we are not using a specific customized solution software but the very popular game engine Unity®. Our process is directly implemented into this game engine to give the user all the realtime facilities of a traditional game engine.
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2015 IEEE International Conference on
  • Type

    conf

  • DOI
    10.1109/ICIP.2015.7351586
  • Filename
    7351586