• DocumentCode
    3713485
  • Title

    Incorporation of motor control and motor learning principles into VR applications

  • Author

    Mindy F. Levin;Sandeep K. Subramanian;Maxime T. Robert

  • Author_Institution
    School of Physical and Occupational Therapy, McGill University
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    2
  • Lastpage
    2
  • Abstract
    The primary focus of rehabilitation for individuals with motor deficits is the relearning of specific motor skills and daily tasks. Rehabilitation strives to take advantage of neuroplastic processes during recovery, a process that can be addressed by creating enriched training environments using virtual reality (VR) based simulations. The objectives of this workshop are to review motor control and motor learning principles, to discuss how they can be exploited by VR training environments and to provide examples of how these principles have been incorporated into different VR simulations for improving upper limb motor recovery. The workshop includes a practical component in which participants will design a specific intervention for improving a typical motor problem incorporating motor control and motor learning principles, in both a VR-based and a non-VR-based clinical application. Finally, we will discuss the limitations of the current technologies with respect to their effectiveness and transfer of learning to daily life tasks.
  • Keywords
    "Motor drives","Neuroscience","Training","Solid modeling","Conferences","Medical treatment","Virtual reality"
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation Proceedings (ICVR), 2015 International Conference on
  • Electronic_ISBN
    2331-9569
  • Type

    conf

  • DOI
    10.1109/ICVR.2015.7358630
  • Filename
    7358630