• DocumentCode
    3714173
  • Title

    Revisiting the visibility problem with a hybrid structure paradigm

  • Author

    Icaro L. L. Cunha;Luiz M. G. Gon?alves

  • Author_Institution
    Universidade Federal do Rio Grande do Norte, DCA-CT-UFRN, Campus universitrio, Lagoa Nova, 59078-970, Natal, R, Brazil
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    We revisit the problem known as the visibility problem, for computing a potentially visible set of primitives, proposing a solution that can be used to accelerate the processing in real-time 3D visualization applications. We come up with a resulting dry structure in the sense of data reduction that can be used for on-line, interactive applications. Our main goal is to load the minimum amount of primitives from the scene during the rendering stage, as possible. For this purpose, our algorithm executes the culling by using a hybrid paradigm based on viewing-frustum, back-face culling and occlusion models. Results have shown a substantial improvement over these traditional approaches if applied separately. This novel approach can be used in devices with no dedicated processors or with low processing power, as cell phones or embedded displays, or to visualize data through the internet, as in virtual museums applications.
  • Keywords
    "Three-dimensional displays","Data visualization","Surface treatment","Real-time systems","Computational modeling","Rendering (computer graphics)","Load modeling"
  • Publisher
    ieee
  • Conference_Titel
    Computing Conference (CLEI), 2015 Latin American
  • Type

    conf

  • DOI
    10.1109/CLEI.2015.7359460
  • Filename
    7359460