DocumentCode
3714173
Title
Revisiting the visibility problem with a hybrid structure paradigm
Author
Icaro L. L. Cunha;Luiz M. G. Gon?alves
Author_Institution
Universidade Federal do Rio Grande do Norte, DCA-CT-UFRN, Campus universitrio, Lagoa Nova, 59078-970, Natal, R, Brazil
fYear
2015
Firstpage
1
Lastpage
7
Abstract
We revisit the problem known as the visibility problem, for computing a potentially visible set of primitives, proposing a solution that can be used to accelerate the processing in real-time 3D visualization applications. We come up with a resulting dry structure in the sense of data reduction that can be used for on-line, interactive applications. Our main goal is to load the minimum amount of primitives from the scene during the rendering stage, as possible. For this purpose, our algorithm executes the culling by using a hybrid paradigm based on viewing-frustum, back-face culling and occlusion models. Results have shown a substantial improvement over these traditional approaches if applied separately. This novel approach can be used in devices with no dedicated processors or with low processing power, as cell phones or embedded displays, or to visualize data through the internet, as in virtual museums applications.
Keywords
"Three-dimensional displays","Data visualization","Surface treatment","Real-time systems","Computational modeling","Rendering (computer graphics)","Load modeling"
Publisher
ieee
Conference_Titel
Computing Conference (CLEI), 2015 Latin American
Type
conf
DOI
10.1109/CLEI.2015.7359460
Filename
7359460
Link To Document