DocumentCode
3715344
Title
Physically informed car engine sound synthesis for virtual and augmented environments
Author
Stefano Baldan;Helene Lachambre;Stefano Delle Monache;Patrick Boussard
Author_Institution
IUAV University of Venice, Italy
fYear
2015
fDate
3/1/2015 12:00:00 AM
Firstpage
1
Lastpage
6
Abstract
The richness of crossmodal feedback in car driving makes it an engaging, complex, yet “natural” activity. Audition plays an important role, as the engine sound, perceived in the cabin, conveys relevant cues about the vehicle motion. In this paper, we introduce a procedural and physically informed model for synthetic combustion engine sound, as an effective, flexible and computationally efficient alternative to sample-based and analysis/resynthesis approaches. The sound model, currently being developed as Max/MSP external, has been integrated in GeneCars, a driving simulator environment for industrial sound design, and SkAT Studio, a demonstration framework for the rapid creation of audio processing workflows.
Keywords
"Engines","Vehicles","Valves","Pistons","Combustion","Fuels","Acoustics"
Publisher
ieee
Conference_Titel
Sonic Interactions for Virtual Environments (SIVE), 2015 IEEE 2nd VR Workshop on
Type
conf
DOI
10.1109/SIVE.2015.7361287
Filename
7361287
Link To Document