• DocumentCode
    3715901
  • Title

    Perceptual loudness compensation in interactive object-based audio coding systems

  • Author

    Jouni Paulus

  • Author_Institution
    Fraunhofer IIS, Erlangen, Germany
  • fYear
    2015
  • Firstpage
    579
  • Lastpage
    583
  • Abstract
    Changing the rendering through interactivity in object-based audio coding may change the overall signal loudness. This paper proposes a method for estimating the change in the overall loudness using loudness information of the partial mixes and the rendering description. The method has been designed for a dialogue enhancement application scenario. The results of the method are compared with reference values from measurements, and the results match well with the mean absolute error of 0.11 LU. A subjective listening test is conducted for studying the amount of amplification applied by the test participants on a probe signal simulating the result of an interactive rendering when comparing it with a reference signal of the default mix. The average level adjustment reflects the change in the signal loudness through the modification.
  • Keywords
    "Rendering (computer graphics)","Gain","Decoding","Audio coding","Europe","Signal processing"
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing Conference (EUSIPCO), 2015 23rd European
  • Electronic_ISBN
    2076-1465
  • Type

    conf

  • DOI
    10.1109/EUSIPCO.2015.7362449
  • Filename
    7362449