DocumentCode
3715901
Title
Perceptual loudness compensation in interactive object-based audio coding systems
Author
Jouni Paulus
Author_Institution
Fraunhofer IIS, Erlangen, Germany
fYear
2015
Firstpage
579
Lastpage
583
Abstract
Changing the rendering through interactivity in object-based audio coding may change the overall signal loudness. This paper proposes a method for estimating the change in the overall loudness using loudness information of the partial mixes and the rendering description. The method has been designed for a dialogue enhancement application scenario. The results of the method are compared with reference values from measurements, and the results match well with the mean absolute error of 0.11 LU. A subjective listening test is conducted for studying the amount of amplification applied by the test participants on a probe signal simulating the result of an interactive rendering when comparing it with a reference signal of the default mix. The average level adjustment reflects the change in the signal loudness through the modification.
Keywords
"Rendering (computer graphics)","Gain","Decoding","Audio coding","Europe","Signal processing"
Publisher
ieee
Conference_Titel
Signal Processing Conference (EUSIPCO), 2015 23rd European
Electronic_ISBN
2076-1465
Type
conf
DOI
10.1109/EUSIPCO.2015.7362449
Filename
7362449
Link To Document