• DocumentCode
    3719069
  • Title

    Using gamification to incentivize sustainable urban mobility

  • Author

    Raman Kazhamiakin;Annapaola Marconi;Mirko Perillo;Marco Pistore;Giuseppe Valetto;Luca Piras;Francesco Avesani;Nicola Perri

  • Author_Institution
    Fondazione Bruno Kessler, Trento, Italy 38123
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Sustainable urban mobility is an important dimension in a Smart City, and one of the key issues for city sustainability. However, innovative and often costly mobility policies and solutions introduced by cities are liable to fail, if not combined with initiatives aimed at increasing the awareness of citizens, and promoting their behavioural change. This paper explores the potential of gamification mechanisms to incentivize voluntary behavioural changes towards sustainable mobility solutions. We present a service-based gamification framework, developed within the STREETLIFE EU Project, which can be used to develop games on top of existing services and systems within a Smart City, and discuss the empirical findings of an experiment conducted in the city of Rovereto on the effectiveness of gamification to promote sustainable urban mobility.
  • Keywords
    "Games","Smart cities","Cities and towns","Wrapping","Europe","Context","Engines"
  • Publisher
    ieee
  • Conference_Titel
    Smart Cities Conference (ISC2), 2015 IEEE First International
  • Type

    conf

  • DOI
    10.1109/ISC2.2015.7366196
  • Filename
    7366196