• DocumentCode
    3724374
  • Title

    Games and Their Overlooked Potential: Facilitating Learning Using Entertainment Games

  • Author

    Yazan Aljilani;Rieko Kadobayashi

  • Author_Institution
    Dept. of Digital Games, Osaka Electro-Commun. Univ., Neyagawa, Japan
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    291
  • Lastpage
    296
  • Abstract
    This paper proposes and discusses the opportunities and possibilities of using entertainment games for delivering educational contents and raise awareness, socially and individually. It also discusses an example of the incidents where high end entertainment games have had a notable educational effect on the general public, explains the reason behind said effect, the benefits of using entertainment games rather than focusing on educational games. Lastly this paper explains the need of reconsidering utilizing both the entertainment and educational games markets and expertise.
  • Keywords
    "Games","Market research","Entertainment industry","Internet","Google","Encyclopedias"
  • Publisher
    ieee
  • Conference_Titel
    Advanced Applied Informatics (IIAI-AAI), 2015 IIAI 4th International Congress on
  • Print_ISBN
    978-1-4799-9957-6
  • Type

    conf

  • DOI
    10.1109/IIAI-AAI.2015.262
  • Filename
    7373918