DocumentCode
3724374
Title
Games and Their Overlooked Potential: Facilitating Learning Using Entertainment Games
Author
Yazan Aljilani;Rieko Kadobayashi
Author_Institution
Dept. of Digital Games, Osaka Electro-Commun. Univ., Neyagawa, Japan
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
291
Lastpage
296
Abstract
This paper proposes and discusses the opportunities and possibilities of using entertainment games for delivering educational contents and raise awareness, socially and individually. It also discusses an example of the incidents where high end entertainment games have had a notable educational effect on the general public, explains the reason behind said effect, the benefits of using entertainment games rather than focusing on educational games. Lastly this paper explains the need of reconsidering utilizing both the entertainment and educational games markets and expertise.
Keywords
"Games","Market research","Entertainment industry","Internet","Google","Encyclopedias"
Publisher
ieee
Conference_Titel
Advanced Applied Informatics (IIAI-AAI), 2015 IIAI 4th International Congress on
Print_ISBN
978-1-4799-9957-6
Type
conf
DOI
10.1109/IIAI-AAI.2015.262
Filename
7373918
Link To Document