• DocumentCode
    3733287
  • Title

    Improving undergraduate soft skills using m-learning and serious games

  • Author

    Shamus P. Smith;Daniel Hickmott;Ross Bille;Elizabeth Burd;Erica Southgate;Liz Stephens

  • Author_Institution
    School of Electrical Engineering and Computer Science
  • fYear
    2015
  • Firstpage
    230
  • Lastpage
    235
  • Abstract
    Soft skills such as effective communication are becoming increasingly important for engineering graduates. Employers prize excellent written and oral abilities and literacy proficiency. High levels of academic literacy can significantly improve students´ success in their university study. Traditional approaches to literacy improvement can limit student engagement. However, mobile learning and the use of smart phone apps present new opportunities to support literacy education. This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results from a cross-discipline evaluation of an m-learning literacy app.
  • Keywords
    "Games","Videos","Training","Navigation","Mobile communication","Smart phones"
  • Publisher
    ieee
  • Conference_Titel
    Teaching, Assessment, and Learning for Engineering (TALE), 2015 IEEE International Conference on
  • Type

    conf

  • DOI
    10.1109/TALE.2015.7386049
  • Filename
    7386049