DocumentCode
3733287
Title
Improving undergraduate soft skills using m-learning and serious games
Author
Shamus P. Smith;Daniel Hickmott;Ross Bille;Elizabeth Burd;Erica Southgate;Liz Stephens
Author_Institution
School of Electrical Engineering and Computer Science
fYear
2015
Firstpage
230
Lastpage
235
Abstract
Soft skills such as effective communication are becoming increasingly important for engineering graduates. Employers prize excellent written and oral abilities and literacy proficiency. High levels of academic literacy can significantly improve students´ success in their university study. Traditional approaches to literacy improvement can limit student engagement. However, mobile learning and the use of smart phone apps present new opportunities to support literacy education. This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results from a cross-discipline evaluation of an m-learning literacy app.
Keywords
"Games","Videos","Training","Navigation","Mobile communication","Smart phones"
Publisher
ieee
Conference_Titel
Teaching, Assessment, and Learning for Engineering (TALE), 2015 IEEE International Conference on
Type
conf
DOI
10.1109/TALE.2015.7386049
Filename
7386049
Link To Document