DocumentCode
3734150
Title
Creativity in digital pedagogy and game-based learning techniques; theoretical aspects, techniques and case studies
Author
Olga Shabalina;Peter Mozelius;Pavel Vorobkalov;Christos Malliarakis;Florica Tomos
Author_Institution
CAD Department, Volgograd State Technical University, Volgograd, Russia O.A.
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
1
Lastpage
6
Abstract
This article is based on authors´ experience of using digital games for creative teaching and learning. Firstly the meaning of "digital pedagogy" and its relation with creative digital learning is discussed. Then several applications of using game-based learning techniques for improving creative digital learning are presented. Practical solutions for problems of creative learning and creative teaching are shown. Each case-study is followed by explanation of techniques which could be used for design and development of digital learning games implementing creativity-based learning principles.
Keywords
"Games","Education","Computers","Programming profession","Design automation"
Publisher
ieee
Conference_Titel
Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on
Type
conf
DOI
10.1109/IISA.2015.7387963
Filename
7387963
Link To Document