• DocumentCode
    3746743
  • Title

    A BIM-based educational gaming prototype for undergraduate research and education in design for sustainable aging

  • Author

    Wei Wu;Ishan Kaushik

  • Author_Institution
    Construction Management Program, California State University, Fresno 2320 E. San Ramon Ave., MS/EE94, 93740, USA
  • fYear
    2015
  • Firstpage
    1091
  • Lastpage
    1102
  • Abstract
    This paper discusses an educational gaming prototype developed with building information modeling (BIM) inputs that aims to facilitate undergraduate education and research in the subject of design for sustainable aging. Motivated by the steadily growing market demands for senior housing in conjunction of academic goals in graphical communication and building codes education, experiments have been conducted in an undergraduate construction management curriculum seeking for innovative pedagogical approaches. The integration of BIM and game engine creates a meaningful learning environment and research framework that features with enriched visualization and interaction wherein students can explore design criteria and code compliance requirements of senior-friendly housing design via task-driven gaming simulation. This paper introduces the theoretic framework, the design approach, and the developed prototype with use case demonstrations. Initial assessment and user feedback are discussed for further improvement on the developed prototype.
  • Keywords
    Prototypes
  • Publisher
    ieee
  • Conference_Titel
    Winter Simulation Conference (WSC), 2015
  • Electronic_ISBN
    1558-4305
  • Type

    conf

  • DOI
    10.1109/WSC.2015.7408236
  • Filename
    7408236