DocumentCode
3746743
Title
A BIM-based educational gaming prototype for undergraduate research and education in design for sustainable aging
Author
Wei Wu;Ishan Kaushik
Author_Institution
Construction Management Program, California State University, Fresno 2320 E. San Ramon Ave., MS/EE94, 93740, USA
fYear
2015
Firstpage
1091
Lastpage
1102
Abstract
This paper discusses an educational gaming prototype developed with building information modeling (BIM) inputs that aims to facilitate undergraduate education and research in the subject of design for sustainable aging. Motivated by the steadily growing market demands for senior housing in conjunction of academic goals in graphical communication and building codes education, experiments have been conducted in an undergraduate construction management curriculum seeking for innovative pedagogical approaches. The integration of BIM and game engine creates a meaningful learning environment and research framework that features with enriched visualization and interaction wherein students can explore design criteria and code compliance requirements of senior-friendly housing design via task-driven gaming simulation. This paper introduces the theoretic framework, the design approach, and the developed prototype with use case demonstrations. Initial assessment and user feedback are discussed for further improvement on the developed prototype.
Keywords
Prototypes
Publisher
ieee
Conference_Titel
Winter Simulation Conference (WSC), 2015
Electronic_ISBN
1558-4305
Type
conf
DOI
10.1109/WSC.2015.7408236
Filename
7408236
Link To Document