DocumentCode
3751172
Title
Exploring the past with Google Cardboard
Author
Adeola Fabola;Alan Miller;Richard Fawcett
Author_Institution
School of Computer Science, University of St Andrews, United Kingdom
Volume
1
fYear
2015
Firstpage
277
Lastpage
284
Abstract
Combining digital reconstruction with mobile technologies has the potential of enriching visitors experience to historic sites. Through designing a mobile App with Google Cardboard it is possible to use technology already in peoples´ pockets to provide immersive on-site exploration of historic sites. This paper looks at our experience in developing such a mobile App which acts as a digital guided tour of the remains of St Andrews Cathedral. The App brings together traditional media such as audio, images, panoramas, 3D video and 4π Steradian (or 360°) video with a mobile smartphone and Google Cardboard to provide a tour of one of Scotland´s most important historic sites. The mobile App is available from both Google Play and iTunes, providing direct delivery to a potential audience of millions. It complements the location-aware mediaeval St Andrews App, which provides a guided tour to the town of St Andrews as a whole. In the absence of Google Cardboard the App is still useful providing both visual content and audio commentary on this historic monument.
Keywords
"Google","Three-dimensional displays","Mobile communication","Solid modeling","History","Cultural differences","Stereo image processing"
Publisher
ieee
Conference_Titel
Digital Heritage, 2015
Print_ISBN
978-1-5090-0254-2
Type
conf
DOI
10.1109/DigitalHeritage.2015.7413882
Filename
7413882
Link To Document