• DocumentCode
    3754829
  • Title

    Sparsely extracting stored movements to construct interfaces for humanoid end-effector control

  • Author

    Yuka Ariki;Tetsunari Inamura;Shiro Ikeda;Jun Morimoto

  • Author_Institution
    Dept. of Science and Engineering, Ritsumeikan University, 1-1-1 Kusatsu NoziHigashi, Shiga, Japan
  • fYear
    2015
  • Firstpage
    1816
  • Lastpage
    1821
  • Abstract
    This paper proposes a robot interface design method by which we can control humanoid end-effector movements with such a low-dimensional input device as a gamepad. In our proposed method, first, the numbers of movement trajectories to accomplish different tasks are generated using a simulated robot model and stored in a database. Second, a human user demonstrates the current task-related behavior. Third, the corresponding stored movements for the demonstrated human behavior are sparsely extracted by a sparse coding method. Finally, the sparsely extracted movement bases are linearly combined to generate a novel movement to accomplish a new target task where the linear weight parameters are modulated by the gamepad. We easily generated such complicated hand movements as spiral motions on a small humanoid robot with our proposed interface.
  • Keywords
    "Spirals","Trajectory","Humanoid robots","Databases","Encoding","Design methodology"
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Biomimetics (ROBIO), 2015 IEEE International Conference on
  • Type

    conf

  • DOI
    10.1109/ROBIO.2015.7419036
  • Filename
    7419036