• DocumentCode
    3756564
  • Title

    Evolutive Autonomous Behaviors for Agents System in Serious Games

  • Author

    Marco A. Ramos; Mu?oz-Jim?nez;F?liz F. ;Jos? R. Marcial ; L?pez;Bertha E. Ordo?ez

  • Author_Institution
    Univ. Autonoma del Estado de Mexico Cerro de Coatepec, Mexico City, Mexico
  • fYear
    2015
  • Firstpage
    226
  • Lastpage
    231
  • Abstract
    This article describes how to generate autonomous behavior to populate a virtual environment using Serious Games and Learning Classifier Systems. A serious game is a paradigm that simulates the real environment like a natural phenomenon. For example, people´s behavior living an earthquake, fire, weather phenomenon or others. Into a serious game, the users are represented by virtual entities that have autonomous behavior taken from human´s behavior. The principal interest to use serious games is that it´s possible to obtain a tool with capabilities to predict, to plan and to train people involved in many natural phenomenons. The originality of this paper is that used a Learning Classifier Systems (LCS) inside in Serious games. It is possible to find a better simulation of the human´s behavior into a real situation, using learning machine. The entities (agents) has autonomy and adaptability given by a genetic algorithm embedded in the LCS.
  • Keywords
    "Games","Virtual environments","Intelligent agents","Cities and towns","Genetic algorithms","Computer architecture","Proposals"
  • Publisher
    ieee
  • Conference_Titel
    Computational Science and Computational Intelligence (CSCI), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/CSCI.2015.175
  • Filename
    7424095