DocumentCode
3766779
Title
Projection technique for creating 3D computer generated assets of Borobudur Temple virtual reality
Author
Ita Paramita;Yusup Sigit Martyastiadi;Agatha Maisie Tjandra
Author_Institution
Faculty of Art & Design, Universitas Multimedia Nusantara, Tangerang, Indonesia
fYear
2015
Firstpage
1
Lastpage
6
Abstract
Borobudur Temple as an icon of Buddhist civilization in Indonesia is one of UNESCO world heritage site. This temple is facing many problems that threat its existence. If this condition is allowed continuously, the next generation will have difficulties to know about Buddhism values which are implemented on Borobudur´s relief and architectural. Therefore by creating virtual reality of this temple, hopefully it may help to preserve the existence of Borobudur. This 3D virtual reality of Borobudur Temple would benefit to the society for getting real experience of exploring Borobudur Temple through the computers or gadgets. This paper aims to explain about the method for creating detailed 3D computer graphic (3DCG) assets with fewer polygons in 3D virtual reality of Borobudur Temple. Generally this technique is a 3DCG projection.
Keywords
"Logic gates","Virtual reality","Three-dimensional displays","Solid modeling","Art","Multimedia communication","Computers"
Publisher
ieee
Conference_Titel
New Media (CONMEDIA), 2015 3rd International Conference on
Type
conf
DOI
10.1109/CONMEDIA.2015.7449141
Filename
7449141
Link To Document