DocumentCode
3774714
Title
Xbox 360 system architecture
Author
Jeff Andrews;Nick Baker
Author_Institution
Xbox Semiconductor Technology Group, Singapore
fYear
2005
Firstpage
1
Lastpage
17
Abstract
This article consists of a collection of slides from the author´s conference presentation on the Xbox 360 system architecture. Some of the specific topics discussed include: hardware specifications; system architecture and design choices; and the system programming environment.
Keywords
"Graphics processing units","Universal Serial Bus","Hardware","DVD","Streaming media","Systems architecture","Programming environments","Games"
Publisher
ieee
Conference_Titel
Hot Chips XVII Symposium (HCS), 2005 IEEE
Type
conf
DOI
10.1109/HOTCHIPS.2005.7476605
Filename
7476605
Link To Document