DocumentCode
3778471
Title
The use of game engines and virtual models to build a simulator for Intelligent Transportation Systems
Author
Santiago Gerling Konrad;Marcelo L. Moreyra;Favio R. Masson
Author_Institution
Instituto de Investigaciones en Ing. El?ctrica (IIIE) ?Alfredo Desages? (UNS-CONICET), Universidad Nacional del Sur Avda. Alem 1253, Bah?a Blanca CP 8000, Argentina
fYear
2015
Firstpage
1
Lastpage
6
Abstract
The use of simulators on Intelligent Transportation Systems allows to recreate transit situations from real data; evaluation of algorithms without put at risk the people and assets; and analyze driver behavior on controlled experimental situations. This work shows the development of a simulator from a virtualized environment, using strategies of image processing, and a game engine which offer support and functionalities needed to the simulation. Results with experimental data in normal traffic situations that shows the operation on real time, are also presented.
Keywords
"Visualization","Three-dimensional displays","Software","Games","Engines","Conductors","Intelligent transportation systems"
Publisher
ieee
Conference_Titel
Information Processing and Control (RPIC), 2015 XVI Workshop on
Type
conf
DOI
10.1109/RPIC.2015.7497143
Filename
7497143
Link To Document