• DocumentCode
    3778471
  • Title

    The use of game engines and virtual models to build a simulator for Intelligent Transportation Systems

  • Author

    Santiago Gerling Konrad;Marcelo L. Moreyra;Favio R. Masson

  • Author_Institution
    Instituto de Investigaciones en Ing. El?ctrica (IIIE) ?Alfredo Desages? (UNS-CONICET), Universidad Nacional del Sur Avda. Alem 1253, Bah?a Blanca CP 8000, Argentina
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    The use of simulators on Intelligent Transportation Systems allows to recreate transit situations from real data; evaluation of algorithms without put at risk the people and assets; and analyze driver behavior on controlled experimental situations. This work shows the development of a simulator from a virtualized environment, using strategies of image processing, and a game engine which offer support and functionalities needed to the simulation. Results with experimental data in normal traffic situations that shows the operation on real time, are also presented.
  • Keywords
    "Visualization","Three-dimensional displays","Software","Games","Engines","Conductors","Intelligent transportation systems"
  • Publisher
    ieee
  • Conference_Titel
    Information Processing and Control (RPIC), 2015 XVI Workshop on
  • Type

    conf

  • DOI
    10.1109/RPIC.2015.7497143
  • Filename
    7497143