DocumentCode
3779356
Title
Learning through play in pervasive context: A survey
Author
Rachid Lamrani;El Hassan Abdelwahed
Author_Institution
Laboratory of Computer Systems Engineering, Cadi Ayyad University Faculty of sciences, Marrakech, Morocco
fYear
2015
Firstpage
1
Lastpage
8
Abstract
Pervasive computing, facilitates robustly and practically the access to any information wished, in an amount of time. Its ultimate goal is to integrate seamless technologies into our daily in order to make our life much easier, then we benefit all services anywhere, at any time. Learning has always been paramount, not limited to a certain age, in any form whatsoever (informal as well as the formal learning). It keep making great progress, thanks to pervasive computing technologies. Our article aims to show a ludic learning context, where learners being knowledgeable in various specified fields while having fun. Combining reality and virtuality, pervasive or mixed reality games marks relevant results. In this paper, we present the wider context, we recall game concepts, gamification as well as edutainment and we reveal the notion of serious games, multitude projects in this context. We conclude in highlight our vision, to conceive an Educational Pervasive Serious Adaptive Game EPSAG, its pedagogical contribution on the higher education system in Morocco generally and University Cadi Ayaad (UCA) particularly.
Keywords
"Games","Context","Virtual reality","Education","Mobile communication","Computers","Systems engineering and theory"
Publisher
ieee
Conference_Titel
Computer Systems and Applications (AICCSA), 2015 IEEE/ACS 12th International Conference of
Electronic_ISBN
2161-5330
Type
conf
DOI
10.1109/AICCSA.2015.7507119
Filename
7507119
Link To Document