• DocumentCode
    3783211
  • Title

    Rendering natural waters

  • Author

    S. Premoze;M. Ashikhmin

  • Author_Institution
    Dept. of Comput. Sci., Utah Univ., Salt Lake City, UT, USA
  • fYear
    2000
  • Firstpage
    23
  • Lastpage
    434
  • Abstract
    Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination are correct, the water surface is modeled accurately and that the light transport within water body is properly handled. The paper describes a method for wave generation on a water surface using a physically based approach. The wave generation uses data from the oceanographical observations and it is controlled by intuitive parameters such as wind speed and wind direction. The optical behavior of the water surfaces is complex but is well-described in the ocean science literature. We present a simple and intuitive light transport approach that is easy to use for many different water types such as deep ocean water, muddy coastal water and fresh water bodies. We demonstrate our model for a number of water and atmospheric conditions.
  • Keywords
    "Rendering (computer graphics)","Optical surface waves","Sea surface","Wind speed","Oceans","Computer graphics","Lighting","Surface waves","Sea measurements","Atmospheric modeling"
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
  • Print_ISBN
    0-7695-0868-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2000.883856
  • Filename
    883856