DocumentCode
3783211
Title
Rendering natural waters
Author
S. Premoze;M. Ashikhmin
Author_Institution
Dept. of Comput. Sci., Utah Univ., Salt Lake City, UT, USA
fYear
2000
Firstpage
23
Lastpage
434
Abstract
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination are correct, the water surface is modeled accurately and that the light transport within water body is properly handled. The paper describes a method for wave generation on a water surface using a physically based approach. The wave generation uses data from the oceanographical observations and it is controlled by intuitive parameters such as wind speed and wind direction. The optical behavior of the water surfaces is complex but is well-described in the ocean science literature. We present a simple and intuitive light transport approach that is easy to use for many different water types such as deep ocean water, muddy coastal water and fresh water bodies. We demonstrate our model for a number of water and atmospheric conditions.
Keywords
"Rendering (computer graphics)","Optical surface waves","Sea surface","Wind speed","Oceans","Computer graphics","Lighting","Surface waves","Sea measurements","Atmospheric modeling"
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2000. Proceedings. The Eighth Pacific Conference on
Print_ISBN
0-7695-0868-5
Type
conf
DOI
10.1109/PCCGA.2000.883856
Filename
883856
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